All moves assume a character facing right.
Walk forward Walk back
Hop/Run forward Hop/Run back
Block
(when on under attack)
Crouch
Jump Air Jump
(when in air)
Air Dash Back
(when in air)
Air Dash Forward
(when in air)
Every character can execute about 3 jumps / dashes consecutively.
Punch (/weak attack) Kick (/medium attack)
Weapon (/strong attack) Taunt
(fills special meter)
Low Punch (/weak attack)
(when crouching)
Low Kick (/medium attack)
(when crouching)
Weapon (/strong attack)
(when crouching)
Air Punch (/weak attack)
(when in air)
Air Kick (/medium attack)
(when in air)
Air (/strong attack)
(when in air)

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